Profile

Hello

Jean Pichot

UX, UI, Motion Design, Branding

I'm a full stack designer working with startups and agencies to create great products and brands.


Born in California, raised in Africa and in France, I began as a designer in Denver, Colorado, before moving to NYC and collaborating with numerous studios and agencies there.


Working under the alias Spillt, I quickly grew within the design community and was fortunate to be part of the early days of motion design. I later inaugurated this alias into a design studio, Spillt, followed by co-founding Friends Of Mine—a thriving design collective based in Denver.



My undertakings have taken me from motion design to live-action, and from full brand development to working with startups on product design.


I currently live in Gothenburg and focus on areas of UX/UI, web, and product development—all of which involve some degree of motion and branding—collaborating with teams or managing projects solo as needed.

Some Clients

32

Verizon

HBO

Hornet

Adidas

Converse

Poulsen

Supercell

Work Experience

Hornet (NYC)

2021—23

Branding, web development, complex CMS architecture, motion design on various projects

North Kingdom

2022

UX Lead on Brawlstars app, Roger Federer ON shoes site, Helldivers site launch, & other

Fall Damage

2022

Game design, UX/UI, motion design

Dreamler

2015—21

UXUI, product design, motion design, prototyping

Freelance (NYC)

2011—15

Freelance motion design for various agencies

Frame (DK)

2009—11

Art director, MMotion designer

Freelance (NYC)

2002—09

Creative direction and motion design for various agencies, including MK12, Tronic Studio, Trollbäck + Co, Loyalkaspar, Gretel, The Ebeling Group, etc

Some Clients & Agencies

MK12

Design Studio
Adidas, Best Buy

US

North Kingdom

Design Agency
Brawlstars, Helldivers, ON

SE

Hornet

Animation Studio
Branding, Logo Design, Web Development, Motion Design on projects such as Verizon & Hornet's entire rebrand

NYC

Trollbäck + Co

Design Agency
Art Director, Motion Design on projects for HBO, A&E, Volvo, TED, & more

NYC

Tronic Studio

Design Agency
Art Director, Motion Design on projects for Converse, Fuse, Absolut, & more

NYC

Leroy & Clarkson

Design Studio
Motion Design on projects for Natl. Geographic, USA, PBS, Al Jazeera America, & more

NYC

Frame

Animation Studio
Motion Design on projects for Nordisk Film, Ford, Adidas, & more

DK

What I do

Branding

Art direction

Brand guidelines

Design principles

Brand identity

Campaign design & animation

Design systems

UX UI

Interface, interaction, & experience design

Research & architecture

Motion & micro-interaction

Design Thinking

Prototyping

Design Systems

Human-Centered approach

Web

Web development (Webflow & Framer)

Creative development

Client First Principles (Webflow)

Complex CMS integration

Custom Code integration

Processes

A typical project will include the following steps, with iteration cycles during development

Tap to expand

  • Kickoff Meeting

    Scope

    Vision

    Business and user goals

    Target audience

    Content

  • Define

    Identify the problem

    Understand product requirements

    Define business and user goals—what would success look like?

    Prioritize needs

  • Research

    Create a research plan

    Ask questions

    Interview users and stakeholders

    Learn about your competition

    Understand existing problems and gain insight

  • Analyze

    Create personas

    Create user stories and journey mapping

    Visualize user flows

    Create site map and content outline

    Prioritize features

  • Design

    Brainstorm and sketch

    Wireframe

    Create prototypes

    Create UI and visual language

  • Test

    User testing (in-person and online)

    Seek heuristic and expert evaluation

    Create and run surveys

    Gather feedback

Tools and methodology

  • Design Thinking

    Modern design thinking methods

    Based on the d.school 5-stage model

  • Design Systems

    Building and maintenace of an organic design system

    Clear, flexible, and adaptable

    Based on recurring patterns and needs

  • Human-Centered Approach

    Discovery design to fit user goals and user needs

    User research and usability testing (Maze, etc)

    Surveying and feedback (Typeform, etc)

    Conventional, best practices

  • Industry Standard Tools

    Figma/Maze

    After Effects/Rive/Jitter

    Jira/Trello/Notion

    Protopie/Principle

    Typeform/Sheets/Miro