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UX & Product Design

UX & Product Design

UX & Product Design

Stacks—Ideation & Prototype

Stacks—Ideation & Prototype

Stacks—Ideation & Prototype

Overview

Created to help communicate certain concepts and ideas to a team I was working with.

Starting with an idea of a high-level project management solution focusing on current workload distribution (whether it be by goal, location, project, team etc), goal tracks (milestone sequences — concurrent or in phases), and all the processes involved (tasks, intra-milestone relationships, dependencies, notifications..), this quickly became an exercise in problem solving — both in terms of logic and architecture as well as design and affordance — towards creating a cohesive product experience. 

Overview

Created to help communicate certain concepts and ideas to a team I was working with.

Starting with an idea of a high-level project management solution focusing on current workload distribution (whether it be by goal, location, project, team etc), goal tracks (milestone sequences — concurrent or in phases), and all the processes involved (tasks, intra-milestone relationships, dependencies, notifications..), this quickly became an exercise in problem solving — both in terms of logic and architecture as well as design and affordance — towards creating a cohesive product experience. 

Overview

Created to help communicate certain concepts and ideas to a team I was working with.

Starting with an idea of a high-level project management solution focusing on current workload distribution (whether it be by goal, location, project, team etc), goal tracks (milestone sequences — concurrent or in phases), and all the processes involved (tasks, intra-milestone relationships, dependencies, notifications..), this quickly became an exercise in problem solving — both in terms of logic and architecture as well as design and affordance — towards creating a cohesive product experience. 

Outcomes

Outcomes

One of the challenges was being able to simulate a modular environment where multiple panels and workspaces could function independently yet maintain interaction, sizing, and contextual feedback depending on selection or filtering — throughout various modes of use and views.

This ultimately turned into an entirely original project, led by cycles of discovery and solutions.

The result is a prototype with 50+ points of interaction connected across numerous situations, all contained within one UXPin page.

See the Miro board for a detailed view of the thought process while iterating on this idea:

Skills

UX, UX Architecture, Research, Prototyping, Documentation, Presentation

Skills

UX, UX Architecture, Research, Prototyping, Documentation, Presentation

Skills

UX, UX Architecture, Research, Prototyping, Documentation, Presentation

Tools

UX Pin, Figma, Miro

Tools

UX Pin, Figma, Miro

Tools

UX Pin, Figma, Miro

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.