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UI & Game Design
Alara—Game UI & Interaction
The fine folks at Fall Damage, a gaming studio in Stockholm, approached me to help explore UX, UI design and interaction animation for their upcoming tactical FPS game Alara Prime.
The main challenge was solving a design system that would accommodate HUD, Settings, and various use cases across the game, as well as solutions that would play nice with animation and interaction.
A large number of design elements were created to be modular, allowing for design flexibility as well as provide small visual cues that helped to keep a visual continuity across various applications.
This extended to interaction, with primary and secondary parts having consistent motion languages. Ornamental elements such as dots and outlines added a secondary layer of visual feedback that helped unify the design language, regardless of where it was applied.
Kits and design references were created in Figma, with a library of animation references (and kits) assembled in After Effects. These were used to evaluate solutions as well as gather feedback before proceeding into Unreal.
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