Notes

Notes

Notes

Design, Motion

Design, Motion

Design, Motion

Game Design—UI Elements Mashup for Alara Prime

Game Design—UI Elements Mashup for Alara Prime

Game Design—UI Elements Mashup for Alara Prime

Created for Fall Damage Studios, a gaming company in Stockholm, here are a sampling of animated UI elements developed for their upcoming tactical FPS game Alara Prime.

A lot of it is repetition as most of the work involves timing and perception, but the ultimate goal is to create enough references for feedback as well as explore design language before moving into Unreal implementation.

All of these were designed in Figma and animated in After Effects, with 50+ unique examples created before narrowing design.

Created for Fall Damage Studios, a gaming company in Stockholm, here are a sampling of animated UI elements developed for their upcoming tactical FPS game Alara Prime.

A lot of it is repetition as most of the work involves timing and perception, but the ultimate goal is to create enough references for feedback as well as explore design language before moving into Unreal implementation.

All of these were designed in Figma and animated in After Effects, with 50+ unique examples created before narrowing design.

Created for Fall Damage Studios, a gaming company in Stockholm, here are a sampling of animated UI elements developed for their upcoming tactical FPS game Alara Prime.

A lot of it is repetition as most of the work involves timing and perception, but the ultimate goal is to create enough references for feedback as well as explore design language before moving into Unreal implementation.

All of these were designed in Figma and animated in After Effects, with 50+ unique examples created before narrowing design.