Notes
Notes
Notes
Motion, Sound
Motion, Sound
Motion, Sound
Unity—Transmit Sequence w Sound
Unity—Transmit Sequence w Sound
Unity—Transmit Sequence w Sound
Game dev & ui design/animation.
Conceptual exploration & idea prototyping.
Where is everybody?
You work for Every Bit Corporation and your mission is to recover data from various mining locations scattered throughout the cosmos following the sudden disappearance of all crews within a certain sector of space. Sites have entry gates you can teleport into, but you'll need to find another way to escape back to your capsule. You have a limited amount of oxygen per site which is activated on entry, so you'll need to collect, possibly fight off enemies, and get back to your capsule before air runs out. Some sites require you to collect in a specific sequence as data sets might include code that unlock certain toolkits.
Most of the game is set in a dark environment, so I worked on lighting and shading in such a way that your overview path would be visible (shown in red in this test, which forms a line from the player all the way to the planet in the distance). There are super dark areas, which during fighting scenes would have a nice strobe effect, but the player can also collect flares and has access to terrain scan visualizations.Level play excerpt. In progress as a side project to learn Unity. Design, character control, gameplay, level design, conceptual iterations, lighting, interaction, ui design and animation, sound (localized and interaction feedback), lookdev/post.
Game dev & ui design/animation.
Conceptual exploration & idea prototyping.
Where is everybody?
You work for Every Bit Corporation and your mission is to recover data from various mining locations scattered throughout the cosmos following the sudden disappearance of all crews within a certain sector of space. Sites have entry gates you can teleport into, but you'll need to find another way to escape back to your capsule. You have a limited amount of oxygen per site which is activated on entry, so you'll need to collect, possibly fight off enemies, and get back to your capsule before air runs out. Some sites require you to collect in a specific sequence as data sets might include code that unlock certain toolkits.
Most of the game is set in a dark environment, so I worked on lighting and shading in such a way that your overview path would be visible (shown in red in this test, which forms a line from the player all the way to the planet in the distance). There are super dark areas, which during fighting scenes would have a nice strobe effect, but the player can also collect flares and has access to terrain scan visualizations.Level play excerpt. In progress as a side project to learn Unity. Design, character control, gameplay, level design, conceptual iterations, lighting, interaction, ui design and animation, sound (localized and interaction feedback), lookdev/post.
Game dev & ui design/animation.
Conceptual exploration & idea prototyping.
Where is everybody?
You work for Every Bit Corporation and your mission is to recover data from various mining locations scattered throughout the cosmos following the sudden disappearance of all crews within a certain sector of space. Sites have entry gates you can teleport into, but you'll need to find another way to escape back to your capsule. You have a limited amount of oxygen per site which is activated on entry, so you'll need to collect, possibly fight off enemies, and get back to your capsule before air runs out. Some sites require you to collect in a specific sequence as data sets might include code that unlock certain toolkits.
Most of the game is set in a dark environment, so I worked on lighting and shading in such a way that your overview path would be visible (shown in red in this test, which forms a line from the player all the way to the planet in the distance). There are super dark areas, which during fighting scenes would have a nice strobe effect, but the player can also collect flares and has access to terrain scan visualizations.Level play excerpt. In progress as a side project to learn Unity. Design, character control, gameplay, level design, conceptual iterations, lighting, interaction, ui design and animation, sound (localized and interaction feedback), lookdev/post.
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